Abedor, A. J. (1972). Second draft technology: Development and field tests of a model for formative evaluation of self-instructional multi-media learning systems. . Viewpoints, 48(4), 9–43.
Ackerman, P. L., Kanfer, R., & Calderwood, C. (2010). Use it or lose it? Wii brain exercise practice and reading for domain knowledge. Psychology and Aging (Vol. 25, pp. 753–766). American Psychological Association.
AFLF (2010). A guide to creating learning design for VET.
AFLF (2013). 2013 VET E-standards. Australian Flexible Learning Framework. Retrieved August 06, 3013, from e-s.flexiblelearning.net.au
Anderson, A. F., Kludt, R., & Bavelier, D. (2011). Verbal versus visual working memory skills in action video game players.
Andrews, G., Murphy, K., & Vanchevsky, M. A. (2006). Does video game playing improve executive functioning? (Allport, Ed.)Frontiers in Cognitive psychology. Nova Science Publishers US.
Arden, J. B. (2010). Rewire Your Brain: Think Your Way to a Better Life. Brain (p. 231). books.google.com. Retrieved from http://www.amazon.co.uk/Rewire-Your-Brain-Think-Better/dp/0470487291
Baalen, van P. J., & Moratis, L. (2001). Management education in the network economy: its context, content, and organization. Kluwer Academic Publishers, Dordrecht, 2001.
Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47(1), 34–42.
Baker, K. (2002). Canadian Recommended E-learning Guidelines. Retrieved August 07, 2013, from http://www.futured.com/pdf/CanREGs Eng.pdf
Baker, E. L., & Alkin, M. C. (1984). Formative evaluation of instructional development. In R. K. B. . C. R. Dills (Ed.), Instructional development: the state of the art, II (pp. 319–332). Dubuque, Iowa:: Kendall Hunt Publishing Company.
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765–777.
Bavelier, D., Achtman, R. L., Mani, M., & Föcker, J. (2011). Neural bases of selective attention in action video game players. Vision Research, 61(August), 132–43. doi:10.1016/j.visres.2011.08.007
Bavelier, D. Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: learning to learn and action video games. The Annual review of Neuroscience, 35, 391–416.
Begley, S. (2007). Train your mind: Change your brain. New York. Ballantine Books.
Belchior, P. D. C., & Mann, W. M. M. (2007). Cognitive training with video games to improve driving skills and driving safety among older adults. University of Florida, United States — Florida.
Berry, A. S., Zanto, T. P., Clapp, W. C., Hardy, J. L., Delahunt, P. B., Mahncke, H. W., & Gazzaley, A. (2010). The Influence of Perceptual Training on Working Memory in Older Adults. (N. Rogers, Ed.)PLoS ONE, 5(7), 8.
Berthelot, S. (1978). Niveau de verbalisation d’un sujet dans le cadre de l’application d’une evaluation L.V.R. d’un document audio-visuel par le mode tutoriel. Unpublished doctoral dissertation,. Université de Montreal.
Bherer, L., Kramer, A. F., Arthur, F., Peterson, M. S., Matthews, S., Colcombe, S., … Becic, E. (2005). Training effects on dual-task performance: Are there age-related differences in plasticity of attentional control? Psychology and Aging, 20(4), 695–709.
Bherer, L., Kramer, A. F., Peterson, M. S., Colcombe, S., Erickson, K., & Becic, E. (2008). Transfer effects in task-set cost and dual-task cost after dual-task training in older and younger adults: further evidence for cognitive plasticity in attentional control in late adulthood. Experimental aging research, 34(3), 188–219.
Bisson, E., Contant, B., Sveistrup, H., & Lajoie, Y. (2007). Functional balance and dual-task reaction times in older adults are improved by virtual reality and biofeedback training. Cyberpsychology and Behavior, 10(1), 16–23.
Blackford, R. C. (1989). Geriatric memory training : computer versus group instruction. , CA.
Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., & Gratton, G. (2008). The effect of videogame playing on attention, memory and executive control. Acta , 129, 387–398.
Bottiroli, S., & Cavallini, E. (2009). Can computer familiarity regulate the benefits of computer-based memory training in normal aging? A study with an Italian sample of older adults. Neuropsychology development and cognition Section B Aging neuropsychology and cognition, 16(4), 401–418.
Bradley, T. B. (1983). Remediation of cognitive deficits: a critical appraisal of the Feuerstein model. Journal of Mental Deficiency Research, 2(1), 79–92.
Brennan, R., McFadden, M., & Law, E. (2001). All that glitters is not gold: online delivery of education and training, Review of reseach. Australian National Training Authority, National Centre for Vocational Education Research, Adelaide. Australia. Retrieved from http://www.ncver.edu.au/research/proj/nr9008.pdf
Buschkuehl, M., Jaeggi, S. M., Hutchison, S., Perrig-Chiello, P., Däpp, C., Müller, M., … Perrig, W. J. (2008). Impact of working memory training on memory performance in old-old adults. Psychology and Aging, 23(4), 743–53.
Cain, M. S., Landau, A. N., & Shimamura, A. P. (2012). Action video game experience reduces the cost of switching tasks. Attention perception psychophysics, 74(4), 641–7. doi:10.3758/s13414-012-0284-1
Cambre, M. A. (1981). Historical overview of formative evaluation of instructional media product. Educational Communication and Technology Journal, 29(1), 3–25.
Campbell, V. (2008). Meditation and the brain with Dan Siegel, MD. Virginia Campbell. Retrieved from http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=10&ved=0CGMQFjAJ&url=http://docartemis.com/brain science/44-brainscience-Siegel.pdf&ei=IP3GUb30E7PF4APnuIGwAg&usg=AFQjCNHesi0jSh2szOAVIqmvNrNlKBEtMA&bvm=bv.48293060,d.dmg&cad=rja
Camusso, D. (2001). Le développement cognitif en formation d’adultes: Repères méthodologiques. In UNEVOC Canada & ICELP international conference, Unlocking the Human Potential to Learn. Winnipeg, Manitoba: UNEVOC Canada.
Canadian Broadcasting Corporation. (2008). In depth, retirement: Retiring mandatory retirement.
Canadian Council on Learning. (2006). Adult literacy: A synthesis of evidence. Ottawa.
Canadian Education Association. (2009). What did you do in school today?
Cassavaugh, N. D., & Kramer, A. F. (2009). Transfer of computer-based training to simulated driving in older adults. Applied Ergonomics, 40(5), 943–952.
Chinien, C, & Boutin, F. (2005). Framework for strengthening research in ICT-mediated learning. 6th International Conference on Information Technology Based Higher Education and Training 11–16 (2005). doi:10.1109/ITHET.2005.1560243
Chinien, C. (1987). Formative evaluation subjecty selection: FD/I cognitive style. Ohio State University.
Chinien, C. (1990). Examination of Cognitive Style FD/FI as a Learner Selection Criterion in Formative Evaluation. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 19, 19–39.
Chinien, Chris, & Boutin, F. (2011). Defining Essential Digital Skills in the Canadian Workplace. Retrieved from http://www.nald.ca/library/research/digi_es_can_workplace/digi_es_can_workplace.pdf
Chinien, C. ; Boutin, F. (1994). A framework for evaluating the effectiveness of instructional materials. Performance and Instruction Journal, 33(3), 15–18.
Chinien, C., Boutin, F., & Letteri, C. (1997). Empowering At-Risk Students to Stay in School Using a Cognitive-Based Instructional System. Journal of Industrial Teacher Education, 34(4), 42–63.
Chinien, C., Boutin, F., Letteri, C., Cap, O., & Porozny, G. (1995). Why are we not all born smart. Winnipeg.
Chisholm, J. D., Hickey, C., Theeuwes, J., & Kingstone, A. (2010). Reduced attentional capture in action video game players. Attention perception psychophysics, 72(3), 667–671.
Chopra, D., & Tanzi, R. E. (2012). Super brain. New York: Harmony books.
Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82–85.
Claxton, G. (1999). Wise Up: The Challenge Of Lifelong Learning. London: Bloomsbury.
Colzato, L. S. (2010). DOOM’d to switch: superior cognitive flexibility in players of first person shooter games. Frontiers in Psychology, 1(April), 1–5. doi:10.3389/fpsyg.2010.00008
Croisile, B., Reilhac, G., Bélier, S., Tarpin-Bernard, F.; Noir, M. (2008). Brain training influence on cognitive function effectiveness at Boiron labs.
Dahlin, E., Neely, A. S., Larsson, A., Bäckman, L., & Nyberg, L. (2008). Transfer of learning after updating training mediated by the striatum. Science, 320(5882), 1510–2. doi:10.1126/science.1155466
Davis, R. H., Alexander, L. T., & Yelon, S. L. (1974). Learning system design: An approach to the improvement of instruction. (M. Hill, Ed.). New York.
Deary, I. J., Corley, J., Gow, A. J., Harris, S. E., Houlihan, L. M., Marioni, R. E., … Starr, J. M. (2009). Age-associated cognitive decline. British medical bulletin, 92, 135–152. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/19776035
Dick, W. (1977). Formative evaluation. In L. J. Briggs (Ed.), Instructional design: principles and applications (pp. 113–333). Englewood Cliffs, N. J.: Educational Technology Publications.
Dick, W., & Carey, L. (1985). The systematic design of instruction. Glenview, IL:: Scott, Foresman and Company.
Doidge, N. (2007). The Brain That Changes Itself: Stories of Personal Triumph from the Frontiers of Brain Science. Brain (p. 448). Viking Adult. Retrieved from http://us.penguingroup.com/nf/Book/BookDisplay/0,9780670038305,00.html
Dougherty, K. M., & Johnston, J. M. (1996). Overlearning, fluency, and automaticity. The Behavior Analyst, 19(2), 289–292. Retrieved from http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2733607/
Draganski, B, Gaser, C, Kempermann, G., Kuhn, H.G., Winkler, J., Buchel, C., May, A. (2006). Temporal and spatial dynamics of brain structure changes during extensive learning. Nat Neurosci, 26, 6314–7.
Drew Benjamin Waters, J. (1986). Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly. Cognitive Rehabilitation, 4(2), 26–31.
Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), P168–P171.
Eckroth-Bucher, M., & Siberski, J. (2009). Preserving cognition through an integrated cognitive stimulation and training program. American journal of Alzheimers disease and other dementias, 24(3), 234–245.
Edwards, J. D., Wadley, V. G., Myers, R. E. S., Roenker, D. L., Cissell, G. M., & Ball, K. K. (2002). Transfer of a speed of processing intervention to near and far cognitive functions. Gerontologia (Basel), 48(5), 329–340.
Edwards, J. D., Wadley, V.G., Vance, D.E., Wood, K., Roenker, D.L., et al. (2007). The impact of speed of processing training on cognitive and everyday performance. Aging Mental Health, 9(3), 262–271.
Expert Panel on Older Workers. (2008). Supporting and engaging older workers in the new economy.
Faw, H. W., & Waller, T. G. (1976). Mathemagenic behaviors and efficiency in learning from prose materials: Review, critique and recommendations. Review of Educational Research, 46(4), 691–720.
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850–855.
Feuerstein, R., Rand, Y., Hoffman, M., & Miller, R. (1979). Cognitive modifiability in retarded adolescents: effects of Instrumental Enrichment. 1979. American Journal of Mental Deficiency, 7(1), 20–29. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/14744671
Finkel, S. I., & Yesavage, J. A. (1989). Learning mnemonics: a preliminary evaluation of a computer-aided instruction package for the elderly. Experimental Aging Research, 15(3-4), 199–201.
Futrell, H. K., & Geisert, P. (1984). The well trained computer: Designing systemic instructional material for the classroom microcomputer. Englewood Cliffs, NJ:: Educational Technology Publications.
Gagné, R. (1965). The onditions of learning and theory of instruction. Holt, Rinehart and Winston. New York.
Gagné, R. M., & Briggs, L. J. (1979). Principles of instructional design (2nd ed.). New York: Holt, Rinehart and Winston.
Geis, G. L., Weston, C. B., & Burt, C. W. (1984). Instructional development: Developmental testing. Unpublished manuscript.
Ghosheh, N., Lee, S., & McCann, D. (2006). Conditions of work and employment for older workers in industrialized countries: Understanding the issues. Geneva.
Gibson, G. D. (2001). Cognitive literacy: A 21st century imperative for education and community revitalization. In UNEVOC Canada & ICELP international conference, Unlocking the Human Potential to Learn. Winnipeg, Manitoba: UNEVOC Canada.
Godde, B., Noack, C.M. G., Windisch, C., & Voelcker-Jacobs, C. (n.d.). Online cognitive traiuning improves cognitive performance.
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., Van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345–352. doi:10.2224/sbp.19184.108.40.2065.
Government of Canada. (2008). Government response to the third report of the Standing Committee on Human Resources, Social Development and the Status of Persons with Disabilities Employability in Canada: Preparing for the future.
Green, C. S. & Bavelier, D. (2006). Enumeration versus multiple object tracking: the case of action video game players. Cognition, 101(1), 217–45. doi:10.1016/j.cognition.2005.10.004
Green, C. S. & Bavelier, D. (2008). Exercising your brain: a review of human brain plasticity and training-induced learning. Psychology and Aging, 23(4), 692–701. Retrieved from http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2896818&tool=pmcentrez&rendertype=abstract
Green, C. S., Pouget, A., & Bavelier, D. (2010). Improved probabilistic inference as a general learning mechanism with action video games. Current Biology, 20(17), 1573–1579.
Green, C. S., Sugarman, M. A., Medford, K., Klobusicky, E., & Bavelier, D. (2012). The effect of action video game experience on task-switching. Computers in Human Behavior, 28(3), 984–994. doi:10.1016/j.chb.2011.12.020
Greenfield, P. M. (2009). Technology and informal education: what is taught, what is learned. Science, 323(5910), 69–71.
Hardy, J.; Scanlon, M. (2009). The science behind lumosity. Retrieved from http://www.lumosity.com/documents/the_science_behind_lumosity.pdf
Harrell, E. (2010, April). Study: Brain exercises don’t improve cognition. Time.
HealthCanada. (2012). Factsheet: Brain Canada’s Brain Research Fund. Retrieved from http://www.hc-sc.gc.ca/ahc-asc/media/nr-cp/_2012/2012-60fs-eng.php
Hebb, D. (1949). The Organization of Behavior: A Neuropsychological Theory. Erlbaum, John Wiley & Sons Inc.
Hertzog, C., Kramer, A. F., Wilson, R. S., & Lindenberger, U. (2008). Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced? Psychological Science in the Public Interest, 9(1), 1–65. doi:10.1111/j.1539-6053.2009.01034.x
Hinman, M. R. (2002). Comparison of two short-term balance training programs for community-dwelling older adults. Journal of Geriatric Physical Therapy, 23(3), 10–20.
Hong, J.-C., Hwang, M.-Y., Tam, K.-P., Lai, Y.-H., & Liu, L.-C. (2012). Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis. Computers in Human Behavior, 28(3), 920–928. doi:http://dx.doi.org/10.1016/j.chb.2011.12.012
Howard, P. J. (2006). The owner’s manual for the brain (3rd ed.). Austin, Texas: Brad Press.
Human Resources Professionals Association of Ontario. (2007). Submission by the Human Resources Professionals Association of Ontario to the Expert Panel on Older Workers.
Jausovec, N., Jausovec, K., & Gerlic, I. (2006). The influence of Mozart’s music on brain activity in the process of learning. Clinical Neurophysiology, 117(12), 2703–14. doi:10.1016/j.clinph.2006.08.010
Jennings, J. M., Webster, L. M., Kleykamp, B. A., & Dagenbach, D. (2005). Recollection Training and Transfer Effects in Older Adults: Successful Use of a Repetition-Lag Procedure. Aging Neuropsychology and Cognition, 12(3), 278–298.
Johansson, B. B. (2006). Music and brain plasticity. European Review, 14(01), 49. doi:10.1017/S1062798706000056
Kandaswamy, S. (1976). Learner verification and revision: An experimental comparison of two methods. Indiana University.
Karjanmaa, R. L. (2001). Mediated learning in virtual learning environments. In UNEVOC Canada & ICELP international conference, Unlocking the Human Potential to Learn. Winnipeg, Manitoba: UNEVOC Canada.
Karle, J. W., Watter, S., & Shedden, J. M. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134(1), 70–78.
Katz, L. C., & Rubin, M. (1999). Keep your brain alive: 83 neurobic exercises to help prevent memory loss and increase mental fitness. Work. Workman Pub.
Keillor, C., & , J. (2012). Engaging adults learners with technology. Retrieved July 12, 2013, from http://digitalcommons.macalester.edu/libtech_conf/2012/sessions/43/
Klusmann, V., Evers, A., Schwarzer, R., Schlattmann, P., Reischies, E. M., Heuser, I., & Dimeo, F. C. (n.d.). Complex Mental and Physical Activity in Older Women and Cognitive Performance: A 6-month Randomized Controlled Trial. The Journals of Gerontology: Series A, Volume 65A(Issue 6), 680–688.
Knowles, M. S., Holton, E. F., & Swanson, R. A. (2005). The Adult Learner. The Adult Learner (Vol. 24, p. 378). Butterworth-Heinemann. Retrieved from http://www.amazon.com/dp/0750678372
Kueider, A. M., Parisi, J. M., Gross, A. L., & Rebok, G. W. (2012). Computerized Cognitive Training with Older Adults: A Systematic Review. (S. Brucki, Ed.)PLoS ONE, 7(7), e40588. doi:10.1371/journal.pone.0040588
Kulik, J. A. (1994). Meta-analytic studies of findings on computer-based instruction. In I. E. L. B. & H. F. O. (Eds.) (Ed.), Technology assessment in education and training. Hillsdale, NJ.: Erlbaum.
Lajoie, Y. (2004). Effect of computerized feedback postural training on posture and attentional demands in older adults. Aging clinical and experimental research, 16(5), 363–368.
Larson McClarty, K., Orr, A., Frey, P. M., Dolan, R. P., Vassileva, V., McVay, A. (2012). A literature review of gaming in education (pp. 1–30).
LearningRx. (2011). 2011 Report of LearningRx training Results. Retrieved July 23, 1BC, from http://www.learningrx.com/downloads/2011-learningrx-results-report.pdf
Li, S.-C., Schmiedek, F., Huxhold, O., Röcke, C., Smith, J., & Lindenberger, U. (2008). Working memory plasticity in old age: practice gain, transfer, and maintenance. Psychology and Aging, 23(4), 731–742.
Lövdén, M., Bäckman, L., Lindenberger, U., Schaefer, S., & Schmiedek, F. (2010). A theoretical framework for the study of adult cognitive plasticity. Psychological Bulletin, 136(4), 659–676. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/20565172
Lowry, C. (1989). Supporting and Facilitating Self Directed Learning. ric Clearinghouse on Adult Career and Vocational Education. Retrieved from http://www.ntlf.com/html/lib/bib/89dig.htm
Lumosity. (2013). Human cognition project: Completed Research behind Lumosity. Retrieved July 21, 2013, from http://hcp.lumosity.com/research/completed
Lustig, C., & Flegal, K. E. (2008). Targeting latent function: encouraging effective encoding for successful memory training and transfer. Psychology and Aging, 23(4), 754–64. doi:10.1037/a0014295
Mahncke, H. W., Connor, B. B., Appelman, J., Ahsanuddin, O. N., Hardy, J. L., Wood, R. A., … Merzenich, M. M. (2006). Memory enhancement in healthy older adults using a brain plasticity-based training program: a randomized, controlled study. Proceedings of the National Academy of Sciences of the United States of America, 103(33), 12523–12528.
McClurg, P. A., Chaille, C. (1987). Computer games: environments for developing spatial cognition. F. Educ. Comput., Res. 3, 95–111.
McFarlane, A., Sparrowhawk, A., & Heald, Y. (2002). Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process. (Cambridges.).
McMullin, J. A., Tomchick., T. L. (n.d.). Canada: To be Employed or not to be Employed? An examination of Employment Incentives and Disincentives for Older Workers in Canada.
McMullin, J.A., Cooke, M. . D. R. (2004). Labour force aging and skill shortages in Canada and Ontario. Ottawa, Canada.
Merisotis, J.P., Phipps, R. A. (1999). What’s the Difference?: A Review of Contemporary Research on the Effectiveness of Distance Learning in Higher Education. Retrieved from http://www.ihep.org/Publications/publications-detail.cfm?id=88
Messick, S. (1976). Individuality and learning: Implication of cognitive styles and creativity for human development. San Francisco: Jossey Bass.
Mezirow, J. (1981). A Critical Theory of Adult Learning and Education. (M. Tight, Ed.)Adult Education Quarterly, 32(1), 3–24. doi:10.1177/074171368103200101
Mezirow, J. (1995). Transformation theory of adult learning. In Defense of the Lifeworld. Albany: State University of New York Press, 1995.
Mozolic, J. L., Long, A. B., Morgan, A. R., Rawley-Payne, M., & Laurienti, P. J. (2011). A cognitive training intervention improves modality-specific attention in a randomized controlled trial of healthy older adults. Neurobiology of Aging, 32(4), 655–668.
Muehlen, M. (n.d.). Shifting from teaching to learning approaches. In ECDC public halth training section. Stockholm, Sweden.
Nathenson, M. B., Henderson, E. S. (1980). Using Student feedback to impove learning materials. London: Croom Helm.
Neimi, H. (2002). Empowering learners in virtual university. Retrieved August 26, 2013, from https://www.edu.helsinki.fi/svy/kvanti/mittavaline/mat/hannele_niemen_artikkeli.pdf
Nesbit, J., Belfer, K., Leacock, T. (n.d.). Learning object review instrument.
NINDS (National Institute of Neurological Disorders and Stroke). (n.d.). Brain basics: Know your brain. Retrieved June 20, 2013, from http://www.ninds.nih.gov/disorders/brain_basics/know_your_brain.htm
OECD. (2007). Understanding the Brain: The Birth of a Learning Science. (O. For Economic Co-operation & Development, Eds.)Learning (pp. 13–18). OECD Publishing. doi:10.1787/9789264029132-en
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33–58. doi:10.1016/0193-3973(94)90005-1
Owen, A. M., Hampshire, A., Grahn, J. A., Stenton, R., Dajani, S., Burns, A. S., … Ballard, C. G. (2010). Putting brain training to the test. Nature, 465(7299), 775–778. Retrieved from http://www.nature.com/doifinder/10.1038/nature09042
Packiam, T. (2011). Training your brain for dummies. Chichester, West Sussex: John Wiley.
Peretz, C., Korczyn, A. D., Shatil, E., Aharonson, V., Birnboim, S., & Giladi, N. (2011). Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation. Neuroepidemiology, 36(2), 91–99. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/21311196
Ponce, R. (2012). REVIEW: Lumosity – What Everyone Should Know about the “Science” behind these Brain Games. Retrieved July 07, 2013, from http://www.brainsforgames.rachelnponce.com/2012/04/website-review-lumosity.html
Popham, W. J. (1975). Educational Evaluation. Englewood Cliffs, N. J.:: Prentice Hall.
PositScience. (2013). Proven in labs: peer-reviewed research. Retrieved July 20, 2013, from http://www.positscience.com/why-brainhq/world-class-science/peer-reviewed-research
Prskawetz, A., Fent, T., & Guest, R. (n.d.). Workforce aging and labour productivity: The Role of supply and demand of labour force in G7 countries.
Ralls, R. S. (1997). Age and Computer Training Performance: A Test of Training Enhancement through Cognitive Practice. Chair IRWIN L GOLDSTEIN. University of Maryland College Park; 0117.
Rasmusson, D. X., Rebok, G. W., Bylsma, F. W., & Brandt, J. (1999). Effects of Three Types of Memory Training in Normal Elderly. Aging Neuropsychology and Cognition Neuropsychology Development and Cognition Section B, 6(1), 56–66. doi:10.1076/anec.220.127.116.110
Rebok, G. W., RASMUSSON, D.X., and BRANDT, J. (1996). Prospects for Computerized Memory Training in Normal Elderly: Effects of Practice on Explicit and Implicit Memory Tasks. Applied Cognitiv psychology. VOL. 10, 21 1-223 (, 10(21), 211–223.
Roenker, D. L., Cissell, G. M., Ball, K. K., Wadley, V. G., & Edwards, J. D. (2003). Speed-of-processing and driving simulator training result in improved driving performance. Human Factors, 45(2), 218–233.
Romiszowski, A. J. (1986). Developing auto-instructional materials. (Nichols Publishing). New York.
Rosenzweig, M. R., & Bennett, E. L. (1996). Psychobiology of plasticity: Effects of training and experience on brain and behavior. Behavioural Brain Research, 78, 57-65.
Russell, T. L. (1999). No significant difference phenomenon (NSDP). Raleigh, NC.
Salthouse, T. A. (2006). Mental Exercise and Mental Aging. Evaluating the Validity of the “Use It or Lose It” Hypothesis. Perspectives on Psychological Science, 1(1), 68–87. doi:10.1111/j.1745-6916.2006.00005.x
Schmidt, R. A., & Bjork, R. A. (1992). New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training. Psychological Science, 3(4), 207–217. doi:10.1111/j.1467-9280.1992.tb00029.x
Scholz, J., Klein, M. C., Behrens, T. E., & Johansen-Berg, H. (2009). Training induces changes in white-matter architecture. Nat Neurosci, 12, 1370–1. doi:1
Siegel, D. (2010). The developing mind (Second.). New York: The Guilford Press.
Sharpbrains. (2012). Market research: Executive Summary. Retrieved from http://sharpbrains.com/executive-summary/
Shatil, E. (2013). Does combined cognitive training and physical activity training enhance cognitive abilities more than either alone? A four-condition randomized controlled trial among healthy older adults. Frontiers in Aging Neuroscience, 5(8). doi:10.3389/fnagi.2013.00008
Slabbert, J. (2001). The powerhouse of mediated learning experience. In UNEVOC-Canada International Conference: Unlocking the human potential to learn. Winnipeg, Manitoba.
Slegers, K., Van Boxtell, M., & Joles, J. (2009). Effects of computer training and internet usage on cognitive abilities in older adults: a randomized controlled study. Aging Clinical and Experimental Research, 21(1), 43–54.
Smith, G. E., Housen, P., Yaffe, K., Ruff, R., Kennison, R. F., Mahncke, H. W., & Zelinski, E. M. (2009). A cognitive training program based on principles of brain plasticity: results from the Improvement in Memory with Plasticity-based Adaptive Cognitive Training (IMPACT) study. Journal of the American Geriatrics Society, 57(4), 594–603. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/19220558
Snow, R. E. (1976). Aptitude-treatment interactions and indiidualized alternatives in higher education. In Individuality and learning: Implications of cognitive styles and creativity for human development. San Francisco, CA.: Jossey Bass.
Standing Committee on Human Resources Social Development and the Status of Persons with Disabilities. (2008). Employability in Canada: Preparing for the Future. Ottawa.
Stolovitch, H. D. (1975). From models to modules: Application of an adapted model for instructional development to the design, production and evaluation of audiovisual training modules. Unpublished doctoral dissertation,. University of Indiana.
Strobach, T., Frensch, P. A., & Schubert, T. (2012). Video game practice optimizes executive control skills in dual-task and task switching situations. Acta Psychologica, 140(1), 13–24. doi:10.1016/j.actpsy.2012.02.001
Subrahmanyam, K., & Greenfield, P. M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13–32. doi:10.1016/0193-3973(94)90004-3
SunFinancial. (2013). News releases: Canadians expecting to be retired at age 66 declines by almost 50 per cent in five years. Retrieved August 18, 2013, from http://www.sunlife.ca/Canada/sunlifeCA/About+us/Media+centre/News+releases/2013/Canadians+expecting+to+be+retired+at+age+66+declines+by+almost+50+per+cent+in+five+years?vgnLocale=en_CA
Tarpin-Bernard, F., & Croisile, B. (n.d.). Conditions for Maximizing Effects of 90 Days of Brain Training. Retrieved July 18, 2013, from http://www.scientificbraintrainingpro.com/rsc/sbtpro_docs/conditions-for-maximizing-of-90-days-of-brain-training.pdf
Thomas, C., & Baker, C. I. (2012). Teaching an adult brain new tricks: A critical review of evidence for training-dependent structural plasticity in humans. NeuroImage, null(null). doi:10.1016/j.neuroimage.2012.03.069
Torres, A. C. S. (2011). Cognitive effects of video games on old people. Special Issue Disability virtual reality Artbilitation and music, 10(1), 55–58.
US Department of Education. (2010). Evaluation of Evidence-based Practices in Online Learning. Washington, DC.
Vance, D., Dawson, J., Wadley, V., Edwards, J., Roenker, D., Rizzo, M., & Ball, K. (2007). The Accelerate Study: The Longitudinal Effect of Speed of Processing Training on Cognitive Performance of Older Adults. Rehabilitation Psychology, 52(1), 89–96. doi:10.1037/0090-5518.104.22.168
Vygotsky, L. S. (1978). Mind in Society. (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Eds.).Memory (Vol. Mind in So, pp. 381–381). Harvard University Press. Retrieved from http://generative.edb.utexas.edu/classes/knl2008sum2/eweekly/vygotsky1978.pdf
Wadley, V. G., Benz, R. L., Ball, K. K., Roenker, D. L., Edwards, J. D., & Vance, D. E. (2006). Development and evaluation of home-based speed-of-processing training for older adults. Archives of Physical Medicine Rehabilitation, 87(6), 757–763.
Wager, J. C. (1980). An examination of aptitude level and stage in the formative evaluation of instructional material. Unpublished doctoral dissertation,. Florida State University.
Wan, C. Y., & Schlaug, G. (2010). Music making as a tool for promoting brain plasticity across the life span. The Neuroscientist a review journal bringing neurobiology neurology and psychiatry, 16(5), 566–577. Retrieved from http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2996135&tool=pmcentrez&rendertype=abstract
WDM-Consultants. (2011). Managing to last: Older workers labour market inclusion and extension. Ottawa: ON.
Which? (2009). Do brain work? Retrieved July 07, 2013, from http://www.which.co.uk/technology/archive/guides/brain-training/do-brain-trainers-work/
Yerkes, R.M. & Dodson, J. D. (1908). The relation of strength of stimulus to rapidity of habit-formation. Journal of Comparative Neurology and Psychology, 18, 459–482.Learn More